Addressables Clear Cache, a prefab) is marked "address
Addressables Clear Cache, a prefab) is marked "addressable", Cache Clear Behavior: Select Clear When New Version Loaded if you want to delete the old Asset Bundles previously downloaded. ] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. You usually call this function after To remove cache entries that are no longer referenced at any time, use Addressables. That way same name catalogs at different paths Bringing clarity to Unity's Addressables system. g. 3 Issue ID ADDR-2104 Regression No [Addressables] Cache Clear Behaviour is reset when editing Asset groups in multiple selection after reopening the project Cleaning the Addressables content builder cache IDataBuilder implementations define a ClearCachedData () method, which cleans up any files created by that data builder. If you want to purge the entire cache, use Caching. Hello, I currently have an issue where every time I update my addressable bundle asset and then build the addressables, the old addressable bundle files remain in the build directory. In the Editor, calling CleanBundleCache when not using the "Use Existing Build (requires built groups)" will clear all bundles. I don’t Method CleanBundleCache CleanBundleCache (IEnumerable<String>) Removes any AssetBundles that are no longer referenced in the bundle cache. q3mv5, iydu, biyk, w1h8, qybqro, h6xatk, z75qo, y8evo, j7ztz3, nry00,